When Playtonic Games first announced Yooka-Laylee and the Impossible Lair, I wasn’t sure what to expect.
Their first outing, Yooka-Laylee, tried to capture the spirit of Banjo-Kazooie but didn’t quite hit the same highs.
This time around, though, the team of ex-Rare developers shifted gears. Instead of another 3D collect-a-thon, they delivered a 2D platformer with a surprising amount of depth and charm. And after spending a good chunk of time with the PC version, I can honestly say: they nailed it.
This game feels like a love letter to the golden age of platformers, but with enough new ideas to stand on its own.
It’s colorful, clever, frustrating in just the right ways (well, most of the time), and above all, fun. Let’s dig into what makes it shine, and where it stumbles.

The Overworld: A Surprising Highlight
Most platformers give you a simple map screen between levels, but Impossible Lair goes all-in on its overworld.
And honestly?
I might have enjoyed exploring it just as much (if not more) than tackling the levels themselves.
The overworld feels like it was pulled straight out of a 2D Zelda game.
It’s packed with puzzles, bombable walls, hidden paths, and clever shortcuts.
Every time I thought I had seen it all, I stumbled across another secret tucked away behind a crumbling wall or a sneaky environmental trick.
The overworld isn’t just a hub, it’s a game within the game.
The fact that it’s this engaging is impressive.
Usually, overworlds in platformers are just filler, a way to stitch the “real” levels together.
Here, it’s a playground full of discoveries that reward curiosity. I found myself lingering longer than I expected, poking around every corner just to see what I’d find next.

Two Variations Per Level: A Clever Twist
One of the game’s smartest ideas is how it ties the overworld to the levels themselves.
Each stage has two versions depending on what you do in the overworld.
Flood a cavern, and suddenly a level becomes a watery gauntlet.
Freeze an area, and the platforming shifts entirely.
When I first heard about this, I thought it was going to be a cheap gimmick, just a way to pad out the level count. But I was pleasantly surprised.
The altered levels feel thoughtfully designed, not just lazy reskins. In fact, it probably took more effort to design levels that work in two completely different states than it would have to just build twice as many levels.
It adds a layer of creativity and replayability that keeps the game from ever feeling stale.
You’re not just unlocking new paths; you’re seeing familiar spaces in a fresh light, which scratches that same itch as flipping through parallel dimensions or alternate timelines.

Platforming Roots: Donkey Kong Country DNA
It’s no secret that Yooka-Laylee and the Impossible Lair wears its inspiration proudly.
This is basically a spiritual successor to Donkey Kong Country 2, and I mean that as a compliment.
The controls are tight, the roll attack feels weighty, and the enemies and hazards are straight out of the Rare playbook.
The way levels flow with momentum-based platforming, hidden collectibles, and a mix of precision and chaos feels like it came right from the SNES era.
For players like me who grew up on Donkey Kong Country, this game feels like slipping on a well-worn glove.
The nostalgia factor is strong here, but it’s not just copy-and-paste.
Playtonic managed to channel the feel of those classics while layering in their own personality and quirks.
It’s a tough balance, but they pulled it off.

The Impossible Lair: Brilliant Idea, Brutal Execution
Here’s where things get interesting, and divisive.
From the very start of the game, you can walk straight into the Impossible Lair, a massive, punishing final level and of course, you’ll probably die almost instantly if you try it right away.
The hook is that every level you complete earns you a bee for your “Beetalion.”
Each bee gives you an extra hit point inside the Impossible Lair.
The more stages you beat, the more protection you have.
It’s a brilliant idea that ties the whole game together, making every level feel like meaningful progress toward the ultimate challenge.
In theory, I love this design. In practice… it broke me.
I collected almost all the bees, felt confident, and made it about a third of the way through.
I fought the boss a second time and thought, “Alright, this must be the end.” But no, it wasn’t even half way.
When I finally ran out of bees and died, I realized I’d have to start the entire gauntlet over from the beginning.
That was the moment my enthusiasm evaporated.
At this stage of my life, I just don’t have the patience to grind through a super-long level with no checkpoints, repeating the same sections over and over until I can execute them flawlessly.
I get why they designed it this way, it’s a deliberate homage to old-school difficulty, but I can’t help but feel like some kind of checkpoint system would have gone a long way.
As it stands, the Impossible Lair is a brilliant concept that I admire more than I actually enjoy.

The Barrel Problem
While we’re on the subject of nitpicks, let’s talk about barrels.
Clearly inspired by Donkey Kong Country’s iconic barrel cannons, they should be a highlight. But in Impossible Lair, they just don’t work as well.
The biggest issue is visual clarity.
The barrels don’t look much like cannons, and it’s hard to tell which direction they’re facing.
This leads to frustrating trial-and-error moments where you get shot off in a direction you didn’t expect, often straight into a pit.
It’s a small design flaw in the grand scheme, but given how polished the rest of the game feels, it stands out.

Presentation: Visuals, Music, and Charm
On the brighter side, the presentation is delightful.
The art style is colorful and cartoony, with levels brimming with personality.
Each environment feels distinct, from lush forests to mechanical fortresses, and the animations are smooth and playful.
The music is another standout.
The soundtrack is upbeat, whimsical, and very much in the spirit of classic Rare games.
It perfectly complements the platforming, with bouncy tracks that keep the momentum going and quieter, moodier tunes in the overworld. I
t’s the kind of music that burrows into your brain in the best way.
Performance on PC
I played the PC version, and I’m happy to report it runs beautifully.
The framerate was solid, the visuals crisp, and the controls felt natural with a controller in hand.
Too many console-to-PC ports end up half-baked, but Impossible Lair is a smooth, polished experience.
There’s even mod support if you want to tinker, which is always a nice bonus.

Final Thoughts: A Platformer Worth Playing (With Caveats)
Yooka-Laylee and the Impossible Lair is one of those games that reminds you why you fell in love with platformers in the first place.
The overworld is a joy to explore, the dual-level system is clever, and the gameplay hits those nostalgic Donkey Kong Country notes while still feeling fresh.
It’s not without flaws though. The barrels are clunky, and the Impossible Lair’s no-checkpoint gauntlet might be too punishing for many players (myself included).
But despite those frustrations, I walked away impressed.
Playtonic proved they could learn from their first outing and deliver something tighter, smarter, and more fun.
If you’re a fan of classic Rare platformers or just love 2D action games with personality, Yooka-Laylee and the Impossible Lair deserves a spot on your playlist.
Just be prepared: the final challenge is, well, impossible.
–
Images are from the Yooka-Laylee and the Impossible Lair page on Steam and used under Fair Use.
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