There was a very particular kind of adventure game on the Game Boy Color, the kind where a tiny screen hid a world that took weeks to untangle. Link’s Awakening and the Oracle games set that bar, and plenty of games have tried to clear it since.

Isle of Reveries is the newest attempt, and I went in with the same question I always ask: does it have an idea of its own, or is it just a love letter with a sword in it? It has an idea. You play as Lief, an owl making a pilgrimage to a floating island where any wish is supposed to be granted, and your fairy companion can copy almost any object in the world and spawn it somewhere else.

It launched on September 4, 2026 from developer desertcucco and publisher Electric Airship, and it is on PC, Switch, PlayStation and Xbox. It also hits a lot harder than the cute owl on the store page suggests, so here is what I would want to know before starting.

 

When you are stuck, the answer is almost always the fairy

Your fairy stores a copy of an object and lets you drop that copy wherever you want. Pots, blocks, torches, statues and arrow-shooters are all fair game.

That turns scenery into tools. A copied pot holds down a pressure plate, a copied block becomes a step, and a copied arrow-shooter becomes a turret you aim at something that will not stand still.

If a room has you frozen, stop looking for a hidden switch and start looking for something worth copying. That instinct solves maybe eighty percent of the puzzles here.

 

Copies keep the direction they were facing

This is the detail that traps the most people, and it shows up as early as the Overgrown Shrine. The shrine has eye tiles that want a statue with its eye pointing a specific way, and a spawned statue does not rotate.

Whatever direction the original was facing when you copied it is the direction you get, forever. So line the original up first, then copy it.

 

Isle of Reveries Beginner Tips

Save and quit is a legitimate tool

Objects you spawn stick around, which means you can absolutely wedge a block somewhere that blocks your own exit. It happens most often with pushable and pullable blocks in tight dungeon rooms.

Quitting to the title screen and reloading resets the room, and nothing else is lost. Treat it as the undo button this game does not otherwise give you.

 

Patch the game before you play

The developer has been fixing reported softlocks within hours on PC, but console patches have to clear certification, so they land later. One known snag involves smashing scenery in the blacksmith’s house in the snow area, which can break something on the next screen and lock a dungeon.

If you are on Switch, PlayStation or Xbox, check for an update before you start. And in general, resist the urge to bomb every wall inside an NPC’s house.

 

The damage numbers are not cute

Enemies in the back half of the game will take three or four hearts in one hit, even after you have loaded up on upgrades. A few dozen deaths across a playthrough is normal, not a sign you are bad at this.

Heart pieces work the classic way, four pieces make one full heart, and they are hidden in the sort of places that reward poking at every odd corner. Grabbing them is not optional padding here, it is how you survive the later biomes.

 

Isle of Reveries Beginner Guide

Learn what the juice cauldron eats

The cauldron takes objects you throw into it and gives back a drink, and the useful ingredients are bombfruit, mushrooms, pumpkins, cactus, pots, meteors and the small blue goddess statues. Random junk does nothing, so do not waste an hour testing.

Two are worth memorizing. A meteor gives you roughly fifteen seconds of invincibility, and a small blue goddess statue gives a full heal, which is exactly what you want before walking into a boss door.

 

Trinkets only swap at save points

You can wear three trinkets at a time, and you can only change them at a save point, so think of them as a loadout rather than a menu you flip through mid-fight. The effects range from faster magic regeneration to explosive projectiles to extra invincibility frames after a hit.

The most underrated one early is the trinket that makes a sound when a chest is nearby. If you are the kind of player who wants the heart pieces, that one pays for itself in the first hour.

 

Your tool loadout matters more than your sword

You equip three tools including the sword, and most of them run on a magic meter that refills on its own. That means the interesting question in any fight is which three you brought, not how fast you can mash attack.

Several bosses ignore the sword completely. The big skeleton is the clearest example: you have to strip its armor first, and bombs will break its shield before anything else gets through.

The Crescent Shield is the defensive pick worth slotting when a biome starts chewing through your hearts, since it blocks non-boss damage and bounces projectiles back.

 

Isle of Reveries tips

Getting lost after the second dungeon is the design working

Once you clear the second dungeon, the game walks you across a huge chunk of the overworld before it hands you the next dungeon door. Some people read that as aimless wandering, but the paths available at any given moment are actually pretty limited.

Stretches like Twilit Thicket and the rafting section of the Weeping Wetlands are effectively outdoor dungeons, puzzles and all. When you feel lost, open the map and look for the direction you have not gone yet, because the answer is usually one screen off a path you already walked.

 

You do not have to find every collectible

There are 35 Akedo Leaves in the game and you only need 30 for the reward, and the same slack exists with goddess seeds. It is the same trick Link’s Awakening pulled with seashells, where the extras exist so you are not hunting one specific bush in one specific screen.

That should take some pressure off. Collect as you explore, and save the checklist obsession for a second run.

 

Build the township, it pays you back

Characters you rescue move into a township that you build up using materials enemies drop. It is easy to write off as side content, and that is a mistake.

Residents hand out quests and stories that break up the dungeon grind, and the whole thing gives the island somewhere warm to come back to between the parts that are trying to kill you. Pick up materials as you go rather than farming them later.

 

Isle of Reveries beginner's guide

Sort out your controller and your saves on PC

Some third-party controllers do not register at all until you enable Steam Input and apply the “Keyboard to Gamepad” community layout, then set your button glyphs in the in-game settings menu. If you are on a first-party pad, leave Steam Input off so you do not get doubled inputs.

Also worth knowing: Steam Cloud saves are not working yet. If you want to move a run between your desktop and a Steam Deck, copy the IsleOfReveries folder out of your Documents directory by hand, which works across Windows and Linux.

And if you have someone around, the game includes two separate co-op stages playable in local co-op or through Steam Remote Play Together.

 

Who this one is for

Isle of Reveries is a real Game Boy Color Zelda in spirit, with seven dungeons, eight biomes, and puzzles that expect you to remember what was two rooms back. A full clear can run close to 30 hours if you chase everything.

It is not for everyone. If you want an adventure that keeps moving and never makes you sit and stare at a room, the pace here will annoy you, and a handful of launch bugs are still getting patched out.

But if your favorite part of the old games was the moment a dungeon finally clicked, this is the best version of that feeling anyone has shipped in a while. Bring patience, copy everything, and keep an eye on your hearts.

–

Images in this article are from the Isle of Reveries page on Steam and used under Fair Use.

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