June was a packed month for indie releases, and the genre spread was all over the place in the best way.
We got a cozy horror cafe sim, an open-world witch survival game, a fairy-tale magic platformer, a co-op doppelganger horror, a dark fantasy roguelite, and a chaotic four-player brawler.
Here’s a quick rundown of six that stood out, with a beginner’s tips guide linked for each one.
If you grab any of these, those guides will help you skip the early stumbles and get straight to the fun.
My Little Cafe Nightmare
This one hooked me faster than I expected. My Little Cafe Nightmare is a first-person cafe sim with a cozy-but-creepy twist, and it left Early Access for its full 1.0 launch on June 2.
You take over a crumbling, haunted cafe and brew otherworldly coffee for ghostly patrons. The loop is the comfortable shop-keeper stuff you know, just dressed in candlelight and dread.
Each spectral guest has its own taste, so you’re matching the right brew to the right customer to earn their trust. Between rushes you repair the rot, decorate, and slowly turn the place into something warm.
The management side has real teeth. You have to order supplies, keep your storage tidy, and manage your equipment so the cafe can handle the endless demand, and there are hostile anomalies that mess with your setup if you ignore them.
What makes it click is the difficulty range. You can set it to fully chill or crank it up to nightmare mode and run it like a real business under pressure.
It’s a solo developer’s first commercial game, and you can feel the care in it. The 1.0 launch also added 38 achievements and a steady stream of updates and hotfixes since.
Reviews are Very Positive, the Twitch integration that lets viewers walk in as customers is a fun bonus for streamers, and at $8.99 it’s an easy recommendation.
If you’re booting it up for the first time, our beginner’s tips for My Little Cafe Nightmare will get you brewing efficiently and keeping the anomalies under control.
Tales of Wakana
Tales of Wakana launched on June 15 and goes for a lighter, fairy-tale flavor than most action games in this space. It’s a pixel-art action-adventure from solo-leaning studio OrangeTiger.
You play as Princess Dian, a sheltered royal who sneaks out of the castle to prove herself and track down the legendary Courage Gems. The tone is silly and self-aware, and the game leans into that hard.
Combat runs on three elemental magics: ice, electricity, and wind, which you swap between to clear obstacles and chew through enemies. The variety in encounters is the real selling point, and the soundtrack gets a lot of love from players.
The Steam page calls it a “Galaxy Castlevania,” but set your expectations right. You unlock most of your movement abilities in the first half, so it plays more like a boss-heavy platformer than a classic metroidvania.
And there are a lot of bosses. You’re looking at 14 main levels, 27 bosses, 45 side quests, and roughly 20 hours to finish, with an optional challenge tower for people chasing more.
Two honest notes. Reviews sit at Mixed, mostly from folks expecting a traditional metroidvania, and the developer has disclosed that some assets, music, and text were AI-generated. Even so, the boss fights and the sheer amount of content for around $12 make it a fair pickup.
Want to make the most of those elemental swaps? Our beginner’s tips for Tales of Wakana break down the best magic combos and where to find the early upgrades.
Witchspire
Witchspire hit Steam Early Access on June 10 and came out of the gate swinging. It crossed 100,000 copies sold in its first couple of weeks.
It’s an open-world witch adventure you can play solo or in online co-op, built around exploration, spellcasting, and base building. The art leans storybook rather than gritty realism, and parts of the team previously worked on big names like League of Legends and Overwatch.
The standout idea is its take on survival. There’s no hunger meter and you can’t starve, so resources go toward powering up your magic instead of just keeping you alive.
Your toolkit is genuinely fun to mess with. You can call forests out of the ground for timber, blink away from attacks, spirit-jump up ledges, and send out magical pickaxes to harvest for you.
Creature collecting is a big draw too. You battle the wildlife, collect their spirits, and raise familiars that grow alongside your build, while base-building uses astral projection for free-floating placement.
You also pick a coven at the start, like the Cloudpiercers or Foretellers, each with their own perks. Comparisons to Palworld are flying around, and that’s not a bad shorthand.
It’s Early Access, so expect rough edges and at least a year of updates ahead, and there are already some cosmetic packs that rubbed a few players the wrong way. Reviews are still Very Positive, and the foundation is strong.
New to the broom? Our beginner’s tips for Witchspire cover early resource gathering, your first familiar, and setting up a base that actually helps.
Shift at Midnight
If you want horror with friends, Shift at Midnight is the June pick. After a delay, it landed on June 18 from developer Bun Muen and publisher Kwalee.
It’s a co-op detective horror for one to three players set during the graveyard shift at a rural 90s gas station. The flickering fluorescent lights and CRT monitors nail that uneasy retro vibe.
Your job sounds simple. Stock shelves, take deliveries, and serve customers, except some of those customers are doppelgangers only pretending to be human.
The detective mechanic is the heart of it, and it’s pure tension. You can ask each customer only five questions, check their ID, and cross-reference details on the store computer before deciding if they’re safe to let go.
Get it wrong and the night turns. Any creature that slips past comes back as a monster, and the game flips into survival mode where you barricade doors, set traps, and hide.
Every night is different thanks to 13 randomly generated shifts, and the proximity chat makes co-op runs genuinely nerve-wracking in a good way. You get a limited set of tools and weapons to work with, so improvising under pressure is half the fun. There’s a fair amount of gore, so it earns its horror tag.
Reception has been excellent, the demo built a huge following before launch, and at around $10 it’s cheap enough to grab a couple of friends and dive in.
Heading in for your first shift? Our beginner’s tips for Shift at Midnight walk through spotting doppelgangers and surviving when things go sideways.
Cursemark
Cursemark dropped into Early Access on June 8 and quickly pulled a Very Positive rating. It’s a dark fantasy action roguelite from CLYDE Games and publisher Mad Mushroom.
You play a cursed mage-knight hacking, slashing, and casting through a haunted kingdom. The combat is fast and the death-and-revival loop draws clear inspiration from Hades.
The build system is where it really shines. You collect runes that completely change how your abilities work, and the combinations get wild.
You can add chain lightning to your sword, multiply your fireball, or erupt ice pillars when you cast. Stacking the right runes can snowball into builds that delete whole groups of enemies, which is the Vampire Survivors energy people keep pointing to.
Don’t let the power fantasy fool you, though. The combat stays Souls-like and unforgiving, with scarce healing and enemies that stay lethal, so positioning and patience matter the whole way through.
The world is a handcrafted, interconnected overworld that nods to the original Zelda, with sparse dialogue and environmental storytelling carrying the dark fantasy mood. Permanent shrines and forges let you expand your power and rune slots between runs, so even a failed attempt usually leaves you a little stronger.
It’s Early Access and expected to stay that way for a while, but it’s already in great shape. Standard price is around $19, with launch discounts dipping near $12.
Trying to figure out which runes are worth chasing? Our beginner’s tips for Cursemark cover early build choices and surviving those brutal first runs.
Lost Castle 2
Lost Castle 2 left Early Access for its full 1.0 launch on June 10, and the timing paid off with a peak of over 21,000 concurrent players. It’s a 2D beat ’em up roguelite from Hunter Studio.
This is the one to play with a group. It supports up to four players in local and online co-op, and the chaotic brawling has a real Castle Crashers feel.
The core loop is classic roguelite. You dive into dangerous areas, smash through enemy hordes, hoard absurd amounts of loot, and eventually get flattened so you can do it all again.
Where it goes deeper than your average brawler is the build system. You shape each run with weapon enchantments, inscriptions, permanent buffs, and mid-run gear drops, and the synergies can get ridiculous.
The 1.0 update added a lot on top of a game that already sold over 700,000 copies in Early Access. You get the final story ending, Ethereal Nightmare difficulties 4 and 5, a third layer of Inscription Resonance, Soul Stones, and a hidden end-game boss.
One thing to watch. Some recent reviews have flagged performance hitches after the 1.0 patch, so framerate dips can show up during heavy moments.
Hunter Studio has a strong track record of hotfixes from its Early Access run, so that’s likely to improve. At around $18 with a lively co-op scene, it’s an easy weekend pickup with friends.
Gearing up for your first dungeon dive? Our beginner’s tips for Lost Castle 2 cover early build paths and how to push past those frustrating mid-run walls.
That’s the June lineup. Whether you’re after cozy chaos, co-op scares, or a roguelite to sink way too many hours into, there’s something here worth your time.
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