LumenTale: Memories of Trey drops you into the land of Talea as Trey, an amnesiac cyborg who joins the Lumen and starts catching creatures called Animon. It looks like a cozy monster-catcher on the surface.

Then it hits you with hidden types, emotional attributes, branching evolutions, and 4v4 battles inside the first few hours. The game does a poor job explaining some of its best systems.

These tips cover the stuff that actually matters early on. You will spend less time confused and more time building a team you like.

 

Pick your starter for coverage, not hype

You choose your first Animon from five starters inside the Anispace, and each one pairs a different element with one of the game’s five emotional attributes.

Mewaii is a Virus type, Ozelash is Electric, Salabel is Demon, and Queccha is Geo, and Vortail is Aura.

Before you commit, a character named Kapan runs a short personality test and recommends a starter.

Accept his pick and that Animon starts at level 8 instead of level 5, which is a small but real head start.

None of this locks you out of anything. Every starter spawns in specific Zones later in the game, so you can catch the ones you skipped and fill out your collection.

Pick based on the element and battle role you want, not which design looks coolest.

You will be building a team around this Animon for a long while.

 

LumenTale: Memories of Trey tips

Learn both ways to catch an Animon

Your Holoken is the tool you use to catch Animon, and it has two modes worth understanding from the start.

Bilia Mode lets you throw a capture device called a Bilia at a wild Animon out in the field.

You aim freely before you throw, and a successful hit triggers a quick-time event that decides whether the catch sticks.

Miss that QTE and the Animon often gets enraged and chases you, so this works best on weaker creatures.

Animon Mode is the other option.

Hitting a wild Animon with it starts a battle with a player advantage, and a clean preemptive strike stuns the target.

For tougher or higher-level Animon, go the battle route.

Weaken it first, stun it, then attempt the catch while it is stunned to push your odds way up.

 

Scan everything you encounter

Scanning is easy to ignore and one of the best habits you can build. Each scan you perform on an Animon in battle adds to its AniWiki entry and reveals more about it.

The first scan shows part of its weakness chart. The second scan fills in the full weakness chart.

The third scan unlocks the complete entry, including movesets, quirks, and the full evolution line. Scan new species the moment you meet them.

Knowing exact weaknesses and evolution paths early saves you from guessing your way through fights and grinding toward the wrong evolution.

 

LumenTale: Memories of Trey beginner tips

Don’t sleep on hidden types

Every Animon has one main type you can see on its profile. Most of them also have a Hidden Type, a potential secondary typing that changes how they take damage.

This is why two Animon of the same main type can have completely different weakness charts.

A Grass Animon with a hidden Chakra typing reacts to attacks differently than a plain Grass one.

You reveal a hidden type by scanning or by leveling the Animon until it learns moves of that second type.

Some evolutions will not trigger until the hidden type is out in the open.

If you need to force the issue, the Prismatype item grants an Animon its hidden type directly.

You can craft it at a rest spot, which is handy for evolutions stuck behind a typing you have not surfaced yet.

 

Throw out the global type chart

If you have played other creature-catchers, you are used to memorizing one type chart that applies to every creature. LumenTale breaks that on purpose.

There are 13 elemental types, and the game avoids a single universal weakness grid.

Because hidden types vary from creature to creature, you read matchups per Animon rather than trusting one chart for the whole roster.

This is exactly why scanning matters so much.

Your scanned weakness charts are the real source of truth in a fight, so lean on them instead of old genre habits.

 

beginner tips for LumenTale: Memories of Trey

Use attributes to win the hard fights

Beyond its element, every Animon carries one of five emotional attributes: Felicis, Furor, Horrens, Mestus, and Sereum.

You activate these during battle for a bonus effect, and each one does something different.

Felicis heals your allies after attacking, and Furor raises skill damage.

Horrens bypasses enemy resistance, Mestus punishes high-HP targets, and Sereum helps with critical hits and TP gain.

You will not have access to these right away.

Attributes unlock a bit later, after you choose between the Mythos and Logos regions and beat a certain opponent.

Activating an attribute costs extra SP, so save them for turns that matter.

One trick: a TP action does not spend SP, which makes it a great moment to fire off an attribute bonus for free.

 

Manage SP and TP in 4v4 battles

LumenTale’s fights run up to 4v4, with as many as four Animon on the field at once.

You draw from shared pools of Skill Points (SP) and Tactical Points (TP).

SP powers your skills and attribute activations, while TP fuels bonus actions on top of your normal turn.

Treat both as the puzzle of every battle rather than spamming your strongest move.

Because TP actions sit outside your SP budget, they are the cheapest way to squeeze extra value out of a turn.

Get comfortable spending TP on attribute bonuses and setup, and the harder fights stop feeling like walls.

 

tips for LumenTale: Memories of Trey

Build a varied bench early

It is tempting to dump every level into your starter, but a one-Animon team falls apart fast against varied opponents.

Aim for at least three different types on your bench early on.

A spread of elements and attributes means you almost always have an answer to whatever a wild Animon or trainer throws at you.

Once you have that coverage, you can start funneling experience into your favorites.

Catching duplicates is sometimes worth it too. The same species can roll different hidden types, so a second copy might fill a gap your first one cannot.

 

Check evolution requirements before you grind

Evolutions in LumenTale are not all simple level-ups. Some require a specific item, certain weather, a time of day, a particular trait being used, or even your choice of region.

Check what an Animon actually needs before you sink hours into leveling it.

Grinding to a high level does nothing if the evolution you want is gated behind an item or a Mythos versus Logos decision.

Be careful at the Fountain, the game’s crafting and cooking station.

Some crafting materials double as evolution items, so do not burn them on a quick recipe before you know what they unlock.

 

beginner guide for LumenTale: Memories of Trey

Get around Talea the smart way

Talea is large, and the game is quiet about its travel options. Once you visit a Lumen Club in a city, fast travel to it unlocks, letting you hop between any Clubs you have already been to.

At a story point you get the Holoboard from AARI, a hoverboard that speeds up your on-foot travel.

The catch is you cannot use your Holoken while riding it, so hop off when you want to catch something.

The world also shifts with a day and night cycle, and different Animon appear depending on the time.

Dungeons hide rarer creatures you will not find in the open, and Art Cards raise the encounter rate for a species you are hunting, including their rare Lost variants.

One last tip: read the Gazzetta del Lumen newspaper at the back of Lumen Clubs. A new issue drops each time you win a match in a new city, and they hold cryptic hints about evolution requirements and other secrets.

None of this should slow you down once it clicks. Get scanning, build a balanced bench, and Talea opens up fast.

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Images in this article are from the LumenTale: Memories of Trey page on Steam and used under Fair Use.

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