The Knight is Unicorn Overlord’s standard cavalry class, a well-rounded mounted warrior who excels at charging through infantry and controlling the battlefield with superior mobility.
Once promoted to Great Knight, it gains even stronger offensive tools and improved durability.
If you want a fast, versatile frontliner who can reposition quickly on the overworld, the Knight/Great Knight is a staple class.
Strengths
Knights have excellent mobility thanks to their cavalry movement type, making them significantly faster than infantry on the overworld. This lets you reach objectives, intercept enemies, and reposition far more efficiently.
In combat, Knights deal bonus damage against infantry classes, making them effective against Swordfighters, Housecarls, Gladiators, and other foot soldiers.
Their Charge skill hits an entire column of enemies, combining mobility with area damage.
Knights have balanced offense and defense, making them reliable all-around fighters. They’re not the best at any single thing, but they’re competent at everything.
After promotion, Great Knights gain improved stats across the board and access to more powerful column attacks and defensive tools.
Their leader effect, Quick Rest, reduces wait time while resting.
Weaknesses
Anti-cavalry skills are the Knight’s biggest problem.
Several classes carry skills specifically designed to counter mounted units, and getting hit by one hurts badly.
Flying enemies like Gryphon Knights are very effective against Knights, as they deal bonus damage against cavalry while being hard for the Knight to hit back.
Thieves pose problems too, their high evasion makes them hard for Knights to hit, and their mobility can match or exceed cavalry.
Key Skills and How to Use Them
Charge is the starting active, it hits a column of enemies, dealing bonus damage against infantry. Your go-to attack in most situations.
Lance Thrust (level 10) is a single-target attack with high potency. Use it to focus down priority targets.
Grand Charge (level 20, Great Knight only) is an enhanced column attack with higher potency and additional effects.
Follow-Up Charge is a passive that triggers an extra attack after the initial charge, increasing total damage output.
Shield Bash (Great Knight) provides a stun-capable counterattack option.
Promotion to Great Knight
Promotion improves all stats and unlocks Grand Charge. The Great Knight is a straight upgrade with better offense and defense.
This is a mid-priority promotion, solid but not game-changing since the base Knight already functions well.
Best Team Compositions and Tactics
Knight + Soldier gives you anti-cavalry (Soldier) and anti-infantry (Knight) in one unit, covering the major ground types.
Knight + Cleric keeps the Knight healthy through sustained engagements. The Knight’s mobility means this unit can reach fights faster than infantry pairs.
Knight + Hunter creates a fast-moving unit with anti-flying capability (Hunter) and anti-infantry (Knight), covering air and ground threats.
Position Knights in the front row for column charge attacks.
Characters Who Use This Class
Adel is a Knight recruited in the early Cornia missions. He’s a reliable cavalier with good balanced stats.
Clive joins alongside Alain in the tutorial. He’s your earliest cavalry option and stays useful throughout.
Jerome is a Knight recruited during later missions. He provides another cavalry option.
Renault (Laurent) is a Great Knight recruited after completing all Bastorias liberations. He joins already promoted.
Final Thoughts
The Knight/Great Knight is the backbone cavalry class of Unicorn Overlord.
Great mobility, solid all-around stats, and anti-infantry effectiveness make it a reliable pick for any army.
It won’t dominate any single matchup, but it does everything competently and gets your units where they need to be faster than infantry ever could.
–
Featured image for this article is from the official Unicorn Overlord website and used under Fair Use.