Primm is a Cleric → Bishop: a pure, backline healer who keeps your squads upright with reactive heals, debuff cleanses, and emergency saves. She’s at her best glued to high-HP frontliners (Hoplites, Gladiators) and multi-hit bruisers, where every point of healing translates into tempo and safe snowballing.
How to Recruit Primm
You recruit Primm during the Drakenhold main mission “The General in Black.” Push east, rescue her at the eastern command post, and finish the battle, she’ll join afterward. (This chapter also ties into Aramis/Berengaria events; bringing Primm to speak with Aramis advances that thread.)
Class Overview: Cleric → Bishop (Staff / Backline Healer)
Identity: Healing Assist leader effect; restorative actives and reactive passives.
Promotion: Cleric → Bishop (Honors). Promotion adds stronger row healing and utility while keeping the same role.
Matchups: Excellent into attrition lanes and status spam; fragile vs focused burst or archer lines so you’ll want to protect her.
Stats and Growth
- AP / PP: 1 / 1 – tight economy; script when to spend PP so passives fire on time.
- HP: Low-mid – keep her back row and screened; she can’t face-tank.
- Physical ATK / DEF: Very low / low – negligible damage; vulnerable to ranged focus.
- Mag ATK / DEF: Good / decent – scaling helps heals; MAG DEF is serviceable.
- Accuracy / Evasion: N/A / low – not a striker; don’t rely on dodges.
- Initiative: Average – rely on reactive skills and conditions more than turn order.
Skills and Abilities
Leader Effect
- Healing Assist: Provides healing assists to nearby allies, nice passive sustain during long pushes.
Actives
- Heal (1 AP): Single-target moderate heal. Your basic patch-up.
- Sacred Heal (2 AP, ~Lv25 / promoted): Row heal that also removes all debuffs, amazing vs poison/burn/-ATK spam.
Passives (PP)
- Quick Heal (1 PP): After an ally is hit, restore minor HP to an ally, bread-and-butter reactive stabilization.
- Refresh (1 PP, ~Lv10): After an ally is debuffed, cleanse a row, turns off enemy stat-downs/DoTs.
- Lifesaver (1 PP, ~Lv15): Before being attacked, self-heal and endure one lethal blow, safety net vs random focus.
- Parting Resurrection (1 PP, ~Lv20 / Bishop): End of battle, revive one ally at 1 HP. A wipe insurance policy for tough encounters.
Valor (Field)
- Heal / Heal II (1 VP): Area heal; great for rallying after multi-skirmish pushes or boss nukes.
Best Equipment and Accessories
Staff: Prioritize Mag ATK (improves healing) and any support affixes; late staves that boost healing or PP flow are ideal.
Armor: Robes with MAG DEF or status resist to survive assist chip and debuffs.
Accessories:
- Lapis Pendant (+1 PP): Keeps Quick Heal / Refresh available every clash.
- Carnelian Pendant (+1 AP): Enables Heal + reposition patterns or double actives in long fights.
- Anti-affliction charm: Helps her keep casting under status pressure.
Ideal Unit Placement & Team Synergy
Placement: Back row, center, max lane coverage while staying safe.
Pairs well with:
Hoplite / Gladiator walls: Her constant top-ups turn their bulk into tempo.
Multi-hit DPS (Sellswords, Swordmasters): more hits → more Quick Heal value between trades.
Debuff-heavy maps: Refresh answers curses, burns, and stat downs; Sacred Heal cleanses whole rows.
Caster batteries: In sorcerer wipe comps, a “Cleric battery” stabilizes between volleys.
Tips and Strategy
Suggested Tactic Template (priority order):
- Quick Heal (PP) → Condition: “After ally is hit; prioritize lowest-HP” (baseline sustain every clash).
- Refresh (PP) → Condition: “If ally/row is debuffed” (answer status/ATK-downs immediately).
- Lifesaver (PP) → Condition: “If Primm is targeted / before being attacked” (don’t let a random arrow delete your healer).
- Sacred Heal (2 AP) → Condition: “Any row < 70% OR multiple debuffs present” (row heal + full cleanse).
- Heal (1 AP) → Condition: “Ally < 60–70%” (top off priority carry).
- Valor – Heal II → Field: pop before boss swipes or after multi-skirmish gauntlets.
Play notes
Script PP carefully. Don’t blow PP on empty turns; reactive timings (hit/debuff triggers) do the heavy lifting.
Row triage first. Sacred Heal’s cleanse + row heal outvalues single-target spam in status maps.
Protect the backline. A Hoplite or Radiant Knight in the same unit dramatically reduces random deaths to assists and archers.
Final Thoughts
Primm is the steady hand that lets greedy DPS and brick tanks take over maps. Build Mag ATK + survivability, park her safely in the back row, and script Quick Heal / Refresh to fire exactly when the enemy swings. Promote to Bishop for reliable row heal + cleanse and resurrection insurance, then watch your attrition lanes become auto-wins.
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Featured image is from this YouTube video by Arri and used under Fair Use