Renault (aka Laurent) is a premier Great Knight, a cavalry bruiser who erases squads with Assaulting Lance / Pile Thrust AP-refund chains, locks lanes with Wild Rush (Stun), and supercharges mounted teams via Cavalier Call (stacking +20% Attack to cavalry in his row). He’s one of the game’s most reliable mid-to-late anchors and a cornerstone for all-cavalry comps.

 

How to Recruit Renault

After finishing the Cornia main quest “The Priestess, Abducted,” complete any four Liberation Quests in Cornia or Drakenhold. A cutscene reveals “Laurent” as Renault, and he joins automatically (no refusal option).

 

Class Overview: Great Knight (Cavalry / Spear)

Role: High-pressure finisher with AP-on-kill actives, column Stun, and cavalry damage aura.

Leader Effect: Quick Rest (shorter wait time while resting), making him a great map leader for fast rotations.

Matchups: Excellent into infantry; respect fliers (bow/anti-cavalry tools).

 

Stats and Growth

  • AP / PP: 2 / 2 – very flexible; easy to script 2-actives per clash.
  • HP: B – sturdy enough to frontline with light support.
  • Phys ATK / Phys DEF: A / A – top-tier physical pressure and armor.
  • Mag ATK / Mag DEF: D / C – damage is physical; MAG DEF is average.
  • Accuracy / Evasion: E / F – don’t rely on dodges; consider accuracy help if needed.
  • Crit / Guard Rate: B / B – crits and guarding are both respectable.
  • Initiative: C – mid; his control/damage don’t need to go first.
  • Growth Type: Defensive / Guardian, scales into a dependable frontline carry.

 

Skills and Abilities

Actives

  • Assaulting Lance (1 AP): Single target; +1 AP if target dies, your bread-and-butter finisher.
  • Wild Rush (1 AP, Lv10): Column strike that inflicts Stun, use to stop enemy openers or set multi-kills.
  • Pile Thrust (2 AP, Lv20): 3-hit single target; +1 AP if target dies, huge burst to secure a refund.

Passives

  • Quick Guard (1 PP): Medium guard before a physical hit, reliable safety vs. mirrors/bruisers.
  • Cavalier Call (1 PP, Lv15): Before using an active, +20% Attack to cavalry allies in his row (stacks). This is why triple-knight rows explode things.
  • Knight’s Pursuit (1 PP, Lv25): Follow-up column attack after a cavalry ally attacks, great in all-cav lines for extra chip/cleanups.

Valor (Field)

  • Wild Rush II: AoE physical damage (bonus vs infantry leaders). Good for cracking clustered enemy zones before engaging.

 

Best Equipment and Accessories

Spear: High Phys ATK to hit kill thresholds (e.g., Carnat Spear or comparable endgame spear).

Shield: Consider anti-flier options (e.g., Angel Hunter’s Buckler for Aerial Guard lines) to shore up the weakness.

Armor: Physical bulk; flex to MAG-resist for caster maps.

Accessories:

  • Carnelian Pendant (+1 AP): Enables Wild Rush → Assaulting Lance or Pile Thrust + Lance chains in one clash.
  • Lapis Pendant (+1 PP): Keeps Cavalier Call / Quick Guard / Pursuit online every engagement.
  • Accuracy charm (flex): Offsets E Accuracy so kill shots connect.

 

Ideal Unit Placement & Team Synergy

Placement: Front center of a cavalry row so Cavalier Call hits two allies and Knight’s Pursuit procs often.

Loves teaming with:

  • Great Knights / mounted allies: Stack Cavalier Call (e.g., triple-knight front). It scales absurdly well.
  • Backline archers/casters that benefit from his stun/setup and don’t need cavalry buffs.
  • Accuracy/defense supports (Radiant Knights for Magick Barrier, Clerics for sustain) to cover mage/affliction lanes.

 

Tips and Strategy

Suggested tactic template (priority order):

  1. Cavalier Call (PP)No condition (always on before attacks to stack +20% Attack for the row).
  2. Wild Rush (1 AP)Condition:Full column / dangerous opener present” (Stun to stall their turn order).
  3. Pile Thrust (2 AP)Condition:Lowest HP / kill confirm” (secure KO → +1 AP refund).
  4. Assaulting Lance (1 AP)Condition:Target HP ≤ 50%” (clean up for another +1 AP refund chain).
  5. Knight’s Pursuit (PP)Condition:After cavalry ally attacks; prioritize columns ≥2” (extra column hit to finish).
  6. Quick Guard (PP)Condition:If attacked by physical / by Flying” (patches flier weakness and melee trades).
  7. Valor – Wild Rush IIField: soften clusters or infantry-led elites before you commit.

Play notes

Stack the aura. Two or three Great Knights in a row means +40–60% Attack before swings, script them all to Cavalier Call.

Refund chains win fights. Aim Pile Thrust/Assaulting Lance at already-softened targets to loop AP and delete squads.

Mind fliers & status. Bring anti-flier shields or a Radiant Knight; keep Quick Guard ready when bow/fliers threaten.

 

Final Thoughts

Renault is the poster child for cavalry dominance: he stuns columns, chains AP on kills, and supercharges mounted allies with a stacking aura. Build Phys ATK + PP/AP economy, run him at the heart of a cavalry row, and script Cavalier Call → control (Wild Rush) → kill confirms. He’ll carry maps and make your whole frontline hit like a truck.

Featured image is from this YouTube video by tanx6160 (Michelle) and used under Fair Use.

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