Renault (aka Laurent) is a premier Great Knight, a cavalry bruiser who erases squads with Assaulting Lance / Pile Thrust AP-refund chains, locks lanes with Wild Rush (Stun), and supercharges mounted teams via Cavalier Call (stacking +20% Attack to cavalry in his row). He’s one of the game’s most reliable mid-to-late anchors and a cornerstone for all-cavalry comps.
How to Recruit Renault
After finishing the Cornia main quest “The Priestess, Abducted,” complete any four Liberation Quests in Cornia or Drakenhold. A cutscene reveals “Laurent” as Renault, and he joins automatically (no refusal option).
Class Overview: Great Knight (Cavalry / Spear)
Role: High-pressure finisher with AP-on-kill actives, column Stun, and cavalry damage aura.
Leader Effect: Quick Rest (shorter wait time while resting), making him a great map leader for fast rotations.
Matchups: Excellent into infantry; respect fliers (bow/anti-cavalry tools).
Stats and Growth
- AP / PP: 2 / 2 – very flexible; easy to script 2-actives per clash.
- HP: B – sturdy enough to frontline with light support.
- Phys ATK / Phys DEF: A / A – top-tier physical pressure and armor.
- Mag ATK / Mag DEF: D / C – damage is physical; MAG DEF is average.
- Accuracy / Evasion: E / F – don’t rely on dodges; consider accuracy help if needed.
- Crit / Guard Rate: B / B – crits and guarding are both respectable.
- Initiative: C – mid; his control/damage don’t need to go first.
- Growth Type: Defensive / Guardian, scales into a dependable frontline carry.
Skills and Abilities
Actives
- Assaulting Lance (1 AP): Single target; +1 AP if target dies, your bread-and-butter finisher.
- Wild Rush (1 AP, Lv10): Column strike that inflicts Stun, use to stop enemy openers or set multi-kills.
- Pile Thrust (2 AP, Lv20): 3-hit single target; +1 AP if target dies, huge burst to secure a refund.
Passives
- Quick Guard (1 PP): Medium guard before a physical hit, reliable safety vs. mirrors/bruisers.
- Cavalier Call (1 PP, Lv15): Before using an active, +20% Attack to cavalry allies in his row (stacks). This is why triple-knight rows explode things.
- Knight’s Pursuit (1 PP, Lv25): Follow-up column attack after a cavalry ally attacks, great in all-cav lines for extra chip/cleanups.
Valor (Field)
- Wild Rush II: AoE physical damage (bonus vs infantry leaders). Good for cracking clustered enemy zones before engaging.
Best Equipment and Accessories
Spear: High Phys ATK to hit kill thresholds (e.g., Carnat Spear or comparable endgame spear).
Shield: Consider anti-flier options (e.g., Angel Hunter’s Buckler for Aerial Guard lines) to shore up the weakness.
Armor: Physical bulk; flex to MAG-resist for caster maps.
Accessories:
- Carnelian Pendant (+1 AP): Enables Wild Rush → Assaulting Lance or Pile Thrust + Lance chains in one clash.
- Lapis Pendant (+1 PP): Keeps Cavalier Call / Quick Guard / Pursuit online every engagement.
- Accuracy charm (flex): Offsets E Accuracy so kill shots connect.
Ideal Unit Placement & Team Synergy
Placement: Front center of a cavalry row so Cavalier Call hits two allies and Knight’s Pursuit procs often.
Loves teaming with:
- Great Knights / mounted allies: Stack Cavalier Call (e.g., triple-knight front). It scales absurdly well.
- Backline archers/casters that benefit from his stun/setup and don’t need cavalry buffs.
- Accuracy/defense supports (Radiant Knights for Magick Barrier, Clerics for sustain) to cover mage/affliction lanes.
Tips and Strategy
Suggested tactic template (priority order):
- Cavalier Call (PP) → No condition (always on before attacks to stack +20% Attack for the row).
- Wild Rush (1 AP) → Condition: “Full column / dangerous opener present” (Stun to stall their turn order).
- Pile Thrust (2 AP) → Condition: “Lowest HP / kill confirm” (secure KO → +1 AP refund).
- Assaulting Lance (1 AP) → Condition: “Target HP ≤ 50%” (clean up for another +1 AP refund chain).
- Knight’s Pursuit (PP) → Condition: “After cavalry ally attacks; prioritize columns ≥2” (extra column hit to finish).
- Quick Guard (PP) → Condition: “If attacked by physical / by Flying” (patches flier weakness and melee trades).
- Valor – Wild Rush II → Field: soften clusters or infantry-led elites before you commit.
Play notes
Stack the aura. Two or three Great Knights in a row means +40–60% Attack before swings, script them all to Cavalier Call.
Refund chains win fights. Aim Pile Thrust/Assaulting Lance at already-softened targets to loop AP and delete squads.
Mind fliers & status. Bring anti-flier shields or a Radiant Knight; keep Quick Guard ready when bow/fliers threaten.
Final Thoughts
Renault is the poster child for cavalry dominance: he stuns columns, chains AP on kills, and supercharges mounted allies with a stacking aura. Build Phys ATK + PP/AP economy, run him at the heart of a cavalry row, and script Cavalier Call → control (Wild Rush) → kill confirms. He’ll carry maps and make your whole frontline hit like a truck.
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Featured image is from this YouTube video by tanx6160 (Michelle) and used under Fair Use.