Sharon is an early-game Cleric, a pure support caster who keeps your frontline upright with reliable, PP-efficient healing and cleanses.
She’s perfect for stabilizing squads built around sturdy tanks and multi-hit bruisers, especially as your army begins tackling tougher Cornia maps.
How to Recruit Sharon
Finish the Cornia side quest “The Winged Knight” (east of Fort Mainteneaut).
After you clear the map, Sharon offers to join and becomes a permanent ally.
Class Overview: Cleric
Clerics support allies with recovery and healing magick, pairing especially well with high-HP frontliners like Hoplites and Gladiators.
As a Leader, Sharon provides Healing Assist, letting nearby allied units receive healing assists during skirmishes, one of the best teamwide safety nets in the early game.
her growth type is Lucky / Guardian, emphasizing survivability and consistency.
Stats and Growth
- AP / PP: 1 / 1 – tight but manageable with good tactics
- HP: D – keep her screened by tanks
- Physical ATK / DEF: F / E – avoid direct fights
- Magical ATK / DEF: C / S – cast reliably and shrug off enemy magic
- Accuracy: C – fine for heals/support
- Evasion / Crit / Guard: B / F / F – dodgy enough, not a blocker
- Initiative: E – acts later; plan around it
- Leader Effect: Healing Assist (teamwide healing assists)
- Growth: Lucky / Guardian (steady, safe scaling)
Skills and Abilities
Heal (Active, 1 AP): Single-target, moderate HP restore. Your bread-and-butter top-up between enemy volleys.
Quick Heal (Passive, 1 PP): Minor pre-emptive heal on an ally when conditions are met, it’s cheap and great for smoothing chip damage.
Refresh (Passive, 1 PP, Lv10): Removes all debuffs from a row of allies, answers poison/bleed/defense downs without spending AP.
Lifesaver (Passive, 1 PP, Lv15): Self-heal (minor) and grants an endure one lethal blow buff, panic insurance if enemies leak to the backline.
Heal (Valor): Out-of-sequence 50% HP restore to one allied unit, clutch stabilizer when a frontline almost collapses.
Best Equipment and Accessories
Staff: Cleric’s Cane: +1 PP and access to Protection (reduce a row’s incoming damage by 50%), which multiplies Sharon’s effective healing.
Accessory 1: Lapis Pendant: another +1 PP so you can keep Quick Heal / Refresh / Lifesaver rolling.
Accessory 2 (flex): Golden Egg (economy holder) or defensive trinket if needed.
Ideal Unit Placement and Team Synergy
Anchor Sharon behind a stout frontline e.g., Hodrick (Hoplite) + Clive (Knight) so she can cycle heals while the tank draws fire and the cavalry deletes targets.
This classic “tank + DPS + Cleric” trio is beginner-friendly and scales well into mid-game.
Tips and Strategy
Tactic template (general use):
- Heal (AP) → Condition: Ally HP ≤ 75% (prevents overheal)
- Quick Heal (PP) → Condition: Ally HP ≤ 75% (helps before big hits)
- Lifesaver (PP) → Condition: Self HP ≤ 50% (auto bailout)
- Refresh (PP) → No condition (fires on demand when debuffs appear)
Row protection > raw numbers: With Cleric’s Cane’s Protection, halving damage on a row often outvalues a larger heal afterward.
Play the long game: Sharon’s Healing Assist reduces potion/bandage burn over a campaign and keeps stamina high between fights.
Final Thoughts
Sharon won’t top damage charts, but she dramatically raises your squad’s floor, exactly what you want on unfamiliar maps or iron-man-style runs.
Pick up The Winged Knight, slot her behind a proper tank, and your Cornia push becomes far more forgiving.
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Featured image is from the official Japanese Website and used under Fair Use